Neo-opsis Issue 36

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Neo-opsis Science Fiction Magazine Issue 37

The thirty-seventh issue of Neo-opsis Science Fiction Magazine is available digitally as a PDF or ePub. Click here to buy your copy of this issue!

The cover of issue 37 is by Karl Johanson, illustrating his story “The Big Idea (page 54).

In this issue’s editorial, Karl talks about “When Captain Picard Should Have Been Retired.”

Letters to the Magazine this issue are from: Tom Lavin, Al Harlow, Cliff Dunn, and Murray MacLachlan.

Karl Johanson’s A Walk Through the Periodic Chart is about Sodium, with illustrations by Karl and Stephanie Ann Johanson. The column also includes “Elements in the News.”

This issue contains a higher percentage of non-fiction than previous issues

“Multiple Story Lines,” is an article about stories that jump from one storyline to another. The article is followed by a scene from Karl Johanson’s novel The Game Designers, as the scene was inspired by an early version of the article.

The first story is “An Alternative to Loneliness” by Karl Johanson.

The second story is “The Airlock Scene,” by Karl Johanson.

The third story is “Ann Steel’s Story” Stephanie Ann Johanson.

The fourth story is “The Big Idea” by Karl Johanson.

The article, “AI: The Good, The Bad, and the WTF?” is by Karl Johanson. This is an in-depth look at many different aspects of AI technology and some of the implications of such technology.

“Thoughts on AI by Bridget Mapes,” is a brief commentary on AI.

“Thoughts on AI by Prof. Robert Runté,” is another brief commentary on AI. Robert is Senior Editor with EssentialEdits.ca. A former professor, he has won four Aurora Awards for his literary criticism and currently reviews for the Ottawa Review of Books. His own fiction has been published over 130 times, and several of his short stories have been reprinted in "best of" collections, most recently, Best of Metastellar 5. Robert lives in Lethbridge, Alberta, with his wife, two daughters, and three dogs. Robert’s story “Ransom and the Open Window,” was published in issue 35 of Neo-opsis, and his story “Ransom in the Woods,” which takes place in the same world as “Ransom and the Open Window,” is in issue 36. https://runte.blogspot.com

“Thoughts on AI by David Gerrold,” is a couple of pages about AI.

Screenwriter and novelist David Gerrold is best known for writing the original Star Trek episode "The Trouble With Tribbles," also known as “the most popular episode of the most popular television series.” His writing career has been extensive, and rather than trying to list come up with a highlight reel here, I suggest checking out: https://en.wikipedia.org/wiki/David_Gerrold

David has recently been adding quite a few thought-provoking posts about AI to his FaceBook page, continuing to show that as a writer, he is still in his prime.  I’ve read quite a few of his posts about AI, and have participated in some of the... shall we say “spirited” discussions his ideas inspired. We purchased the rights to include two sections of his thoughts in this issue. We are pleased an honoured to include them in this issue of Neo-opsis. I recommend checking out David’s FaceBook page (after finishing this issue of Neo-opsis, of course), to see more of his thoughts on AI and numerous other topics.

https://www.facebook.com/david.gerrold

This issue includes reviews of the web-based computer game Cubes 2048, and two reviews of Star Trek: Starfleet Academy.

Awards news includes a listing for the 2025 Aurora Awards, Sunburst Awards, Hugo Awards, and Nebula Awards.

Additional news is about science fiction and science.

The article “Doctor Who and Superpowers” is a commentary on a mistaken claim that is making the rounds on the internet, that “The Doctor has no superpowers.”

The Last Two Pages is “Thoughts on Stories and Creativity,” by Stephanie Ann Johanson.

 

Click here to buy your copy of this issue!

 

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A science fiction/fantasy novel by six-time Aurora Award winning writer/editor Karl Johanson. A game designer dies and finds himself in the afterlife. He's not sure if it's Hell, Heaven, Valhalla, or wherever. One thing is for sure though, things in the afterlife become much more interesting as advanced game designers die and show up there. http://www.neo-opsis.ca/BuyGameDesignerDigital.htm