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Neo-opsis Review
Guns, Germs and Steel:
The Fates of Human Societies
NY: W.W. Norton,2003. 494pp.
ISBN 0-393-31755-2

Jared
Diamond won a Pulitzer Prize and The Phi Beta Kappa Award in Science for this
book, so I’m not exactly going out on a limb here in giving GGS a rave
review; but it may be a stretch to explain why this is a must read for SF fans,
and particularly for SF writers.
Diamond
may believe himself to be writing a sweeping analysis of human history based on
the premise that geography is the single biggest explanatory factor, but he has
in fact produced a comprehensive guide to world building. In Diamond’s case,
the world being built is the present Earth, but it takes only the tiniest
extrapolation to apply his insightful analysis to the back story of any SF
universe one is writing, reviewing, or reading.
Diamond
set out to answer the question why Europeans ‘discovered’ New Guinea (or China,
or the Americas, etc.) rather than the other way around. His basic premise is
that the proximal causation of better guns, germs, organized government,
literacy, etc. can ultimately be attributed to geography: some peoples had a
head start (sometimes in the thousands of years) over others because they were
lucky enough to live in areas where the switch to agriculture was feasible.
Through meticulous and compelling argumentation, Diamond builds the case that
Eurasia (including the Fertile Crescent) had access to more and better
potential crops and animals suitable for domestication than elsewhere, and
therefore developed agriculture first. Agricultural means higher population
densities, which means more able bodied fighters with which to overrun one’s
hunter-gather neighbours; higher rates of innovation that come from a settled
lifestyle, specialists supported by agriculture surpluses, and a larger
population base from which inventive genius can emerge; better arms and
organization that comes out of better technologies; and nastier diseases, which
evolve through close proximity to domestic animals (and to which those with
long histories of herding grow immune while non-herders remain precariously
susceptible). Much of what Diamond catalogs in his historical analysis will
already be familiar to knowledgeable readers, but he ties everything together
in a way that creates a ‘big picture’ of the influence of human geography that
is reminiscent in its scope, pacing, and audacity of James Burke’s seminal Connection
series.
But
beyond even the entertainment and educational value of GGS is its
astonishing insights for world-building. Although not its original intent, GGS
provides the scientific underpinnings for the geographic, economic — and thus
historical, sociological, and political — back story writers require to produce
thoughtful and credible SF. Reading Diamond’s book, I was constantly struck by
how little I knew about crops basic to life elsewhere on this planet, or how
fragile our current suite of foodstuffs really are. Yet too often, SF projects
environments and experiences familiar to Westerners onto other planets or
stellar empires without any appreciation for the diversity of environments on
Earth, let alone ‘out there’. Where Diamond suggests that the ultimate fate of
competing societies can be predicted simply by knowing the productivity
(calories per acre per person/hour ) of their respective agricultural suites,
SF writers blithely project interstellar empires where everyone is drinking
Earl Grey tea or eating bantha burgers(hamburgers by any other name) as if none
of this mattered. Books like Kingsbury’s grossly underappreciated masterpiece,
Courtship Rite (Timescape, 1982), are the rare exceptions in depicting the
cultural implications of the sort of environmental determinants to which
Diamond makes reference.

World Building Illustration. Karl
Johanson
Furthermore, this book simply leaks great SF ideas,
scenarios, and scenes. Not a chapter goes by without a hundred implications for
possible SF. It is impossible to read Diamond’s account of the settlement of
the pacific ocean island chains (from Polynesia to Madagascar), for example,
without immediately seeing the parallel to interstellar exploration. Even his
descriptions of the hunter-gather lifestyle, and the reasons some farming
cultures chose to revert to it in preference to farming, beg to be turned into
fantasy novels.
But
what makes GGS a must read for fans is that Diamond demonstrates that
the proximal factors of the often one-sided encounters between cultures with
different technologies — the guns, germs and spaceships that are the focus of
much mass market SF — misses the point entirely, and that the outcome has
usually been determined thousands of years before the encounter by factors that
most SF authors have neither identified nor thought through as part of their
back story. Reading Diamond’s compelling analysis of human geography/history
would ensure that writers would never again overlook these factors, and that SF
readers would demand better world-building than they have generally been
getting.
Review by Robert Runté.
Originally Published in
Neo-opsis # 8.
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